Quartz is a material research project that unites state of the art computer-aided rapid prototyping technology with silica glass—one of the most versatile material compounds used for millennia. Using open source CNC hardware and software, this extrusion process aims for a novel computer-aided design approach to form two- and three-dimensional … [+]
This studio course is an introduction to computer programming in the context of algorithmic design and software art. Participants will be introduced to the principles of text-based programming using Processing and ActionScript to create computer-generated drawings, data visualizations, and interactive applications. By focusing on the concepts behind … [+]
Visual identity and web design development for dux 07 in collaboration with Joerg Becker. The DUX conference is a collaboration between ACM SIGCHI, ACM SIGGRAPH, and AIGA since the inaugural 2003 conference.
This advanced studio course focuses on the design of digital artifacts and interactive products. Based on knowledge acquired in “Interactive Product Design I”, the objective of this course is to learn conceptual and practical methods to improve the design process, including 3D solid modeling tools for virtual prototyping. The course investigates … [+]
In this studio course students will be introduced to the concept of Interaction Design, which is understood in this context as the design of the behavior of digital artifacts, systems and environments. With computer-based devices becoming increasingly ubiquitous, we are interacting with our environments through digital artifacts on an everyday basis. … [+]
This course will introduce students to the World Wide Web as a medium. Originating from efforts to create a standardized information-retrieval system, the WWW developed into a broadcast media, a shopping mall, a communication platform, and an environment for personal expression.
Studio, six hours; outside study, nine hours. Preparation: completion of preparation for the major courses. Requisite: course 103 or C106. Introduction to procedures to create, plan, and produce visual communication design. Emphasis on acquiring and working with visual vocabulary to gain mastery of conceptual and creative procedures by learning technical … [+]
Architectural study for generated sculptural structures consisting of their own shadow.
Published in: KARLSRUHER IKONOTOPE 1992-2002
Staatliche Hochschule fuer Gestaltung Karlsruhe
ISBN 3-88375-747-0
Monthly architecture magazine, published in Zuerich, Switzerland. 1st prize international redesign competition in Aug. 2000. In collaboration with Frank Fassmer, Matthias Megyeri and Maxi Schroeder of Studio K1. Art Direction for the magazine from 01/2001 - 12/2002. werk, bauen + wohnen is the official magazine of the Association of Swiss Architects … [+]