Typometry is a hands-on, play-based game for the exploration of letter forms. Players use printed cards as an interface to explore typography, geometry, motion, patterns, and thresholds of perception and legibility.
Each of four cards contains a set of letters grouped by their geometric basis: curves, rectangles, angles, and compounds. Each group is also assigned a particular distortion-animation based on its geometry. For example, the curved letters are animated and distorted by circles. Moving a card laterally along the play surface selects a letter from the set. Moving the card forward and back across the surface affects the intensity of distortion; the tighter density of forms leading to greater legibility. The results are visualized via large-scale projection before the table top area of play. The compounds set of letters presents a special case for distortion, using a particle system generator to animate the letter form with hundreds of smaller letters.
This project utilized custom computer vision software written with Processing.