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Archive for 'Final Project – Project Documentation'

Further Documentation on final project

December 17, 2008

My initial intentions for my final project was to achieve a real time conversion of video into what would look somewhat like a Kirlian photograph.  Kirlian Photography is accomplished by electrically charging the film  as it is exposed.  It comes in two forms, one which looks like lightning along the exposed edges of a sillouette, [...]

Final Project – Project Documentation, Hubert Weldon - 0 Comments

complicit warnings

December 9, 2008

Complicit Warnings
AD 508
Benjamin Thorp
Complicit Warnings involves computer vision and also is grappling with issues of surveillance, complicity (of those being surveilled) and the potential for liberatory action. The work engages how people experience spatial forms when they are filled in with dynamic and rich multimedia information and how we’ve adapted and reacted to the knowledge [...]

Benjamin Thorp, Final Project – Project Documentation - 0 Comments

Final Project Document

I’m attaching my final project documentation to this post.
project-document-ad508–arunan-rabindran
Arunan Rabindran

Arunan Rabindran, Final Project – Project Documentation - 0 Comments

Final Project - Documentation

December 8, 2008

Hidden Horizon
Description:
In today’s urban landscape the horizon cannot be seen, it is always hidden by buildings, houses, advertisement, etc. There is almost no point in the city where the human sight can go beyond a hundred meters in horizontal direction.
A series of panoramic windscreen projections will be assembled to cover the width of a building. [...]

Alejandro Borsani, Final Project – Project Documentation - 0 Comments

This is the version of my code that we saw last Wednesday

import JMyron.*;
JMyron m;
void setup(){
int w = 640;
int h = 480;
frameRate=30;
size(w,h);
m = new JMyron();
m.start(640,480);
m.findGlobs(1);
println(”Myron ” + m.version());
}
void mousePressed(){
m.settings();
}
void draw(){
m.trackColor(255,255,255,255);
m.update();
int[] img = m.image();
//first draw the camera view onto the screen
loadPixels();
for(int i=0;i<width*height;i++){
pixels[i] = img[i];
}
updatePixels();
background(int(random(5)),int(random(5)),int(random(5)));
//draw edge pixels of globs (this and the next chunks of code are chokers)
int list[][][] = m.globPixels();
stroke(235+int(random(15)),240+int(random(10)),250);
for(int i=0;i<list.length;i++){
int[][] pixellist = list[i];
if(pixellist!=null){
beginShape(POINTS);
for(int j=0;j<pixellist.length;j++){
vertex( pixellist[j][0]  ,  pixellist[j][1] [...]

Final Project – Project Documentation, Hubert Weldon - 0 Comments

Final Project Documentation

December 7, 2008

Behind the Walls
EV Seminar - Fall 08
Julio_Obelleiro/Play the Magic

This project is an evolution of the installation that was displayed in the Matadero (old Madrid’s slaughterhouse), called Matadero Phantoms. The idea of the project is be to allow the viewer to unveil what is “behind” the walls of a building by means of using the beam [...]

Final Project – Project Documentation, Julio Obelleiro - 0 Comments

Baldwin Final

December 2, 2008

Using processing, a laptop, and a video camera, I have arrived at a series of images that contain approximately 5 minutes of landscape captured from the side window of a car while being driven at speeds of 60-80 miles per hour, each.
Like Edward Muybridge’s horses; the landscape, vehicles and objects that get passed by the [...]

Final Project – Project Documentation, Joseph Baldwin - 0 Comments

This is the first iteration of Kirlian code

November 26, 2008

import JMyron.*;
JMyron m;
void setup(){
int w = 640;
int h = 480;
size(w,h);
m = new JMyron();
m.start(640,480);
m.findGlobs(1);
println(”Myron ” + m.version());
}
void mousePressed(){
m.settings();
}
void draw(){
m.trackColor(255,255,255,255);
m.update();
int[] img = m.image();
//first draw the camera view onto the screen
loadPixels();
for(int i=0;i<width*height;i++){
pixels[i] = img[i];
}
updatePixels();
background(0,0,0);
//draw edge pixels of globs (this and the next chunks of code are chokers)
int list[][][] = m.globPixels();
stroke(220,220,220);
for(int i=0;i<list.length;i++){
int[][] pixellist = list[i];
if(pixellist!=null){
beginShape(POINTS);
for(int j=0;j<pixellist.length;j++){
vertex( pixellist[j][0]  ,  pixellist[j][1] [...]

Final Project – Project Documentation, Hubert Weldon - 0 Comments

November 19, 2008

Community Game

Background: I’ve been working on a series of play concepts that work against the ideologies apparent in commercial game designs. This series of play scenarios will endeavor to teach a different set of values than what most games teach. This public space, electronic toy will seek to present community and giving as its primary [...]

Final Project – Project Documentation, Lindsay Grace - 0 Comments

Final Project Proposal - Arunan

Description
I propose a mobile controlled virtual space, which is located geographically (in real space) far from the mobile user.
The virtual space that I will start out with would just be an object that can be manipulated by the mobile phone. Since, the GPhone has at least a 3-DOF (degrees of freedom), accelerometer built-in, I would [...]

Arunan Rabindran, Final Project – Project Documentation - 0 Comments