The Urban Systems Lab’s interdisciplinary scholarship addresses the social, ecological, and technical systems (SETS) that drive persistent challenges in cities. Our goal in studying and visualizing SETS dynamics is to provide new insight into developing more equitable, resilient, and sustainable cities.
Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula.
An excerpt of the chapter can be found on the Public Seminar
Quartz is a material research project that unites state of the art computer-aided rapid prototyping technology with silica glass—one of the most versatile material compounds used for millennia. Using open source CNC hardware and software, this extrusion process aims for a novel computer-aided design approach to form two- and three-dimensional … [+]
Zeitgenosse is an emerging species of the autonomous kind a 'comrade of time'.[1] An impostor, it carries the signifier of state and status proudly and faithfully in a pathetic balancing act. Confounded like Sisyphus until the end of time, we can't help but emphasize. It … [+]
Light Spa examines the bodily affect of light as pseudoscientific therapy, and the psychological and physiological effects harnessed by non-lethal weapons in the context of law enforcement and the military. Visitors experience a continuous light program immersed inside an immaterial nucleus created by 41 radially arranged controllable lights. Authorized … [+]
This senior/graduate level course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive media. Based on the concept of “calm technologies” (Weiser, 1995), participants will create objects that move seamlessly from the periphery to the center of our attention. The resulting electronic … [+]
Using the affordances of the Hyde Park Art Center's media facade ' such as the closely accessible high-resolution displays in a public setting, the particular spatial configuration across the catwalk in the main gallery, the projection cycle throughout the exhibition-seminar participants will develop a series of works that creatively investigate the … [+]
Interactive Installation developed for State Street Beat (Chicago Loop Alliance's State Streetscape Program). On display in Chicago's Pritzker Park from Feb. 1 - Mar. 1, 2010. Creative Direction: Studio/lab
Let’s you create mobile apps using Processing, a platform to promote software literacy within the visual arts.
ke:tai is good at everything an Android device does, and the desktop doesn’t. It’s a extensive library that gives you straight-forward access to sensors, cameras, and networking hardware.
This studio course is a continued introduction to the field of Information Visualization, a way of revealing visual patterns of knowledge and social behavior, using computational techniques. Per day, Google Books digitizes about 27,000 books, users upload about 150,000 movie clips to YouTube, and 65 million pictures to Flickr. The massive amount of … [+]
Interactive Lighting Program developed by Studio Daniel Sauter for the Burnham Centennial Pavilion, designed by UNStudio.
Light design implemented in collaboration with Tracey Dear, Dear Productions. Assistance: Alejandro Borsani. Open to the public from June 19 - October 30, 2009
Professor: Daniel Sauter
Mondays/Wednesdays, 4-6:40 pm
Location: Art & Architecture Building, room 3315
Class website: http://daniel-sauter.com/teaching/AD409_S09
This senior-level undergraduate (and graduate-level) course focuses on the creation of 'calm technologies' (Weiser, 1995), electronic objects that carry layers of meaning by responding … [+]
Light Attack: Media Art and the Moving-Moving Image as Intervention in Public Spaces (VDM Publishing House, ISBN-10: 3639214587, Dec. 11, 2009, 84 pages)
Artists Daniel Sauter and Mark Hereld work together to create a digital artwork driven by the ideas produced during the 2008 Chicago Humanities Festival. The contents of the day's presentations, performances and panel discussions will be captured, analyzed and processed into a dynamic visualization that evolves from minute to minute to express 'big … [+]
This graduate seminar investigates noise, sound and experimental music in the context of new media art. On the
intersection of sound and image, the course introduces artistic strategies, compositional methodologies, and structures
for the creation of interactive sound installation, sound sculpture, and live performance projects. A series of readings
provides … [+]
This seminar encompasses both reading/discussion and production elements. The final aim of this course is to produce video works for projection on the new Hyde Park Art Center's projection facade. A selection of these works will be exhibited publicly at HPAC from January until April 2008. The reading and discussion elements of the course will explore … [+]
This studio course is an introduction to computer programming in the context of algorithmic design and software art. Participants will be introduced to the principles of text-based programming using Processing and ActionScript to create computer-generated drawings, data visualizations, and interactive applications. By focusing on the concepts behind … [+]
Visual identity and web design development for dux 07 in collaboration with Joerg Becker. The DUX conference is a collaboration between ACM SIGCHI, ACM SIGGRAPH, and AIGA since the inaugural 2003 conference.
Light worshop as part of AD508, Graduate Seminar, Prof. Daniel Sauter, held by Prof. Fabian Winkler, Electronic + Time-Based Art, Purdue University. The workshop is open to graduate students from all
areas within the School of Art + Design.
Tuesday, March 20, 2 pm
CVRA, A + A 3304
Graduate Seminar Lecture
Light … [+]
This advanced studio course focuses on the design of digital artifacts and interactive products. Based on knowledge acquired in “Interactive Product Design I”, the objective of this course is to learn conceptual and practical methods to improve the design process, including 3D solid modeling tools for virtual prototyping. The course investigates … [+]
This studio course is an introduction to artistic practices in the context of visual computing, utilizing the Personal Computer to synthetically generate and manipulate visual images. Participants will explore the computer both as an artistic tool to create art objects, as well as a medium to produce and present work in the digital format. The course … [+]
In this studio course students will be introduced to the concept of Interaction Design, which is understood in this context as the design of the behavior of digital artifacts, systems and environments. With computer-based devices becoming increasingly ubiquitous, we are interacting with our environments through digital artifacts on an everyday basis. … [+]
This studio course is an introduction to artistic practices in the context of visual computing, utilizing the Personal Computer to synthetically generate and manipulate visual images. Participants will explore the computer both as an artistic tool to create art objects, as well as a medium to produce and present work in the digital format. The course … [+]
Dynamic Typography
UCLA DESMA 155, Spring 2005
Instructor: Daniel Sauter
TA: Krister Olsson
Studio, six hours; outside study, nine hours. Preparation: completion of preparation for the major courses. Enforced requisites: courses C101 or 104 or C106, and 154A. Integration of print and digital information technology, with continued emphasis on fully … [+]
While driving through the urban spaces of Los Angeles, Florence, Hong Kong, Seoul, and Mexico City, an animated virtual character is projected onto the cityscape of reacting to the architecture and passers-by.
In this course students will be introduced to computational design in the context of interactive media applications. Students will learn to utilize software within design processes and to develop interactive applications for digital media.
This course will introduce students to the World Wide Web as a medium. Originating from efforts to create a standardized information-retrieval system, the WWW developed into a broadcast media, a shopping mall, a communication platform, and an environment for personal expression.
exhibition at LACMA Lab December 13 2003 - September 6 2004. Creative Direction: Victoria Vesna, James Gimzewski. Production Direction Ashok Sukumaran and Daniel Sauter. (→ team)
Teaching Assistant consultant for incoming Teachings Assistants at UCLA. The seminar is designed to provide an overview of department and University resources and policies. The primary goal of the class is to explore teaching practices and problems at college level. It is a forum for first-year TAs for discussion about teaching pedagogy and classroom … [+]
Studio, six hours; outside study, nine hours. Preparation: completion of preparation for the major courses. Requisite: course 103 or C106. Introduction to procedures to create, plan, and produce visual communication design. Emphasis on acquiring and working with visual vocabulary to gain mastery of conceptual and creative procedures by learning technical … [+]
Architectural study for generated sculptural structures consisting of their own shadow.
Published in: KARLSRUHER IKONOTOPE 1992-2002
Staatliche Hochschule fuer Gestaltung Karlsruhe
ISBN 3-88375-747-0
Monthly architecture magazine, published in Zuerich, Switzerland. 1st prize international redesign competition in Aug. 2000. In collaboration with Frank Fassmer, Matthias Megyeri and Maxi Schroeder of Studio K1. Art Direction for the magazine from 01/2001 - 12/2002. werk, bauen + wohnen is the official magazine of the Association of Swiss Architects … [+]