Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula.
An excerpt of the CUP chapter can be found on the Public Seminar
Quartz is a material research project that unites state of the art computer-aided rapid prototyping technology with silica glass—one of the most versatile material compounds used for millennia. Using open source CNC hardware and software, this extrusion process aims for a novel computer-aided design approach to form two- and three-dimensional glass … [+]
Zeitgenosse is an emerging species of the autonomous kind a 'comrade of time'. An impostor, it carries the signifier of state and status proudly and faithfully in a pathetic balancing act. Confounded like Sisyphus until the end of time, we can't help but emphasize. It … [+]
Light Spa examines the bodily affect of light as pseudoscientific therapy, and the psychological and physiological effects harnessed by non-lethal weapons in the context of law enforcement and the military. Visitors experience a continuous light program immersed inside an immaterial nucleus created by 41 radially arranged controllable lights. Authorized … [+]
Interactive Installation developed for State Street Beat (Chicago Loop Alliance's State Streetscape Program). On display in Chicago's Pritzker Park from Feb. 1 - Mar. 1, 2010. Creative Direction: Studio/lab
Let’s you create mobile apps using Processing, a platform to promote software literacy within the visual arts.
ke:tai is good at everything an Android device does, and the desktop doesn’t. It’s a extensive library that gives you straight-forward access to sensors, cameras, and networking hardware.
Interactive Lighting Program developed by Studio Daniel Sauter for the Burnham Centennial Pavilion, designed by UNStudio.
Light design implemented in collaboration with Tracey Dear, Dear Productions. Assistance: Alejandro Borsani. Open to the public from June 19 - October 30, 2009
Artists Daniel Sauter and Mark Hereld work together to create a digital artwork driven by the ideas produced during the 2008 Chicago Humanities Festival. The contents of the day's presentations, performances and panel discussions will be captured, analyzed and processed into a dynamic visualization that evolves from minute to minute to express 'big … [+]
Visual identity and web design development for dux 07 in collaboration with Joerg Becker. The DUX conference is a collaboration between ACM SIGCHI, ACM SIGGRAPH, and AIGA since the inaugural 2003 conference.
While driving through the urban spaces of Los Angeles, Florence, Hong Kong, Seoul, and Mexico City, an animated virtual character is projected onto the cityscape of reacting to the architecture and passers-by.
Monthly architecture magazine, published in Zuerich, Switzerland. 1st prize international redesign competition in Aug. 2000. In collaboration with Frank Fassmer, Matthias Megyeri and Maxi Schroeder of Studio K1. Art Direction for the magazine from 01/2001 - 12/2002. werk, bauen + wohnen is the official magazine of the Association of Swiss Architects … [+]